AIRTIME · PRODUCT VOICE + GROWTH

Putting the social back in social media.

Airtime had to show Gen Z what made it different, help people bring friends and give them a reason to stay.

MY ROLE

Copywriter · Content + UX Strategist

FOCUS

Research · Testing · Onboarding

PARTNERS

Product · Design · Student users

OUTCOME

More connection · More engagement

14→36

average minutes spent in-app, alongside connection and completion gains.

01 · WHAT I SAW

The problem wasn’t awareness. It was momentum.

Interviews surfaced limited phone space, confusing UX and a product that was not useful until friends were already there.

02 · WHAT I DECIDED

Make connection part of onboarding.

I clarified Airtime’s active-participation promise and paired it with UX changes that helped people build a network early.

03 · WHAT I BUILT

A research-and-testing loop.

User interviews and A/B testing connected content decisions to completion, connection and engagement behavior.

04 · WHAT CHANGED

People found reasons to stay.

Time in-app rose to 36 minutes, connections grew to six and onboarding completion reached four in six.

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AIRTIME · PRODUCT VOICE + GROWTH

Putting the social back in social media.

Airtime had to show Gen Z what made it different, help people bring friends and give them a reason to stay.

MY ROLE

Copywriter · Content + UX Strategist

FOCUS

Research · Testing · Onboarding

PARTNERS

Product · Design · Student users

OUTCOME

More connection · More engagement

14→36

average minutes spent in-app, alongside connection and completion gains.

01 · WHAT I SAW

The problem wasn’t awareness. It was momentum.

Interviews surfaced limited phone space, confusing UX and a product that was not useful until friends were already there.

02 · WHAT I DECIDED

Make connection part of onboarding.

I clarified Airtime’s active-participation promise and paired it with UX changes that helped people build a network early.

03 · WHAT I BUILT

A research-and-testing loop.

User interviews and A/B testing connected content decisions to completion, connection and engagement behavior.

04 · WHAT CHANGED

People found reasons to stay.

Time in-app rose to 36 minutes, connections grew to six and onboarding completion reached four in six.

NEXT CASE STUDY

Back to selected brand work

AIRTIME · PRODUCT VOICE AND GROWTH STRATEGY

Putting the social back in social media.

Airtime wanted Gen Z to do more than download another social app. The experience had to show what made it different, help people bring friends and give them a reason to stay.

MY ROLE

Copywriter

Content + UX Strategist

FOCUS

User outreach

Testing strategy

PARTNERS

Product · Design

Student users

OUTCOME

More connection

More engagement

14→36

average minutes spent in-app, alongside major connection and completion gains.

01 · WHAT I SAW

The adoption problem wasn’t only awareness. It was momentum.

Student interviews surfaced limited phone space, an unintuitive UX and a product that was not useful until friends were already there. Messaging, UX and network strategy had to move together.

02 · WHAT I DECIDED

Make the differentiator clear—and connection part of onboarding.

I focused the story on active participation: unlike passive feeds, Airtime let friends watch, react and talk together in real time. UX changes and incentives helped people build a network early.

03 · WHAT I BUILT

A research-and-testing loop, not one precious answer.

Through user interviews and A/B testing, we iterated on onboarding and tracked completion, organic connections and time spent in the app.

04 · WHAT CHANGED

People got through the door—and found reasons to stay.

Time in-app grew from 14 to 36 minutes, organic connections from fewer than one to six, and onboarding completion from one in six users to four in six.

NEXT CASE STUDY

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